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» Fast Component Interaction for Real-Time Systems
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101
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CD
2005
Springer
15 years 5 months ago
Improving Availability in Large, Distributed Component-Based Systems Via Redeployment
In distributed and mobile environments, the connections among the hosts on which a software system is running are often unstable. As a result of connectivity losses, the overall av...
Marija Mikic-Rakic, Sam Malek, Nenad Medvidovic
ISWC
2003
IEEE
15 years 4 months ago
A Wearable Augmented Reality System Using Positioning Infrastructures and a Pedometer
This paper describes a wearable augmented reality system using positioning infrastructures and a pedometer. To realize augmented reality systems, the position and orientation of u...
Ryuhei Tenmoku, Masayuki Kanbara, Naokazu Yokoya
109
Voted
COMPUTER
2000
128views more  COMPUTER 2000»
14 years 11 months ago
What's Ahead for Embedded Software?
hysical world. How do you adapt software abstractions designed merely to transform data to meet requirements like real-time constraints, concurrency, and stringent safety considera...
Edward A. Lee
SDL
2007
192views Hardware» more  SDL 2007»
15 years 1 months ago
OpenComRTOS: An Ultra-Small Network Centric Embedded RTOS Designed Using Formal Modeling
Abstract. OpenComRTOS is one of the few Real-Time Operating Systems (RTOS) for embedded systems that was developed using formal modeling techniques. The goal was to obtain a proven...
Eric Verhulst, Gjalt G. de Jong
CGF
2010
218views more  CGF 2010»
14 years 11 months ago
Mesh Snapping: Robust Interactive Mesh Cutting Using Fast Geodesic Curvature Flow
This paper considers the problem of interactively finding the cutting contour to extract components from a given mesh. Some existing methods support cuts of arbitrary shape but re...
Juyong Zhang, Chunlin Wu, Jianfei Cai, Jianmin Zhe...