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CGI
1998
IEEE
15 years 7 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
ICIP
2000
IEEE
16 years 4 months ago
A Fast Hierarchical Algorithm of Maximum Intensity Projection
The maximum intensity projection (MIP) is a useful tool to visualize 3D images. The processing time of the MIP depends on the number of voxels of the 3D data. Therefore, it is ver...
Keun Ho Kim, Min Jeong Kwon, Hyun Wook Park
CGI
2004
IEEE
15 years 6 months ago
Fast and High Quality Overlap Repair for Patch-Based Texture Synthesis
Patch-based texture synthesis has proven to produce high quality textures faster than pixel-based approaches. Previous algorithms differ in how the regions of overlap between neig...
Andrew Nealen, Marc Alexa
ICCV
2003
IEEE
16 years 4 months ago
Fast Vehicle Detection with Probabilistic Feature Grouping and its Application to Vehicle Tracking
Generating vehicle trajectories from video data is an important application of ITS (Intelligent Transportation Systems). We introduce a new tracking approach which uses model-base...
Zu Whan Kim, Jitendra Malik
SI3D
2006
ACM
15 years 9 months ago
Fast scene voxelization and applications
This paper presents a novel approach that uses graphics hardware to dynamically calculate a voxel-based representation of a scene. The voxelization is obtained on run-time in the ...
Elmar Eisemann, Xavier Décoret