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PG
2007
IEEE
15 years 9 months ago
Multilinear Motion Synthesis with Level-of-Detail Controls
Interactive animation systems often use a level-of-detail (LOD) control to reduce the computational cost by eliminating unperceivable details of the scene. Most methods employ a m...
Tomohiko Mukai, Shigeru Kuriyama
DCC
2004
IEEE
16 years 2 months ago
Fast Compression with a Static Model in High-Order Entropy
We report on a simple encoding format called wzip for decompressing block-sorting transforms, such as the Burrows-Wheeler Transform (BWT). Our compressor uses the simple notions o...
Luca Foschini, Roberto Grossi, Ankur Gupta, Jeffre...
SGP
2004
15 years 5 months ago
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two no...
Nathan A. Carr, John C. Hart
ICPR
2010
IEEE
15 years 3 months ago
A Constant Average Time Algorithm to Allow Insertions in the LAESA Fast Nearest Neighbour Search Index
Abstract—Nearest Neighbour search is a widely used technique in Pattern Recognition. In order to speed up the search many indexing techniques have been proposed. However, most of...
Luisa Micó, José Oncina
ICPR
2010
IEEE
15 years 3 months ago
Fast Odometry Integration in Local Bundle Adjustment-Based Visual SLAM
The Simultaneous Localisation And Mapping (SLAM) for a camera moving in a scene is a long term research problem. Here we improve a recent visual SLAM which applies Local Bundle Ad...
Alexandre Eudes, Maxime Lhuillier, Sylvie Naudet-C...