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SIGGRAPH
1999
ACM
15 years 1 months ago
Six Degree-of-Freedom Haptic Rendering Using Voxel Sampling
A simple, fast, and approximate voxel-based approach to 6DOF haptic rendering is presented. It can reliably sustain a 1000 Hz haptic refresh rate without resorting to asynchronous...
William A. McNeely, Kevin D. Puterbaugh, James J. ...
DCC
2000
IEEE
14 years 9 months ago
Efficient Arithmetic on Koblitz Curves
It has become increasingly common to implement discrete-logarithm based public-key protocols on elliptic curves over finite fields. The basic operation is scalar multiplication: ta...
Jerome A. Solinas
ICCV
2007
IEEE
15 years 3 months ago
Fast Automatic Heart Chamber Segmentation from 3D CT Data Using Marginal Space Learning and Steerable Features
Multi-chamber heart segmentation is a prerequisite for global quantification of the cardiac function. The complexity of cardiac anatomy, poor contrast, noise or motion artifacts ...
Yefeng Zheng, Adrian Barbu, Bogdan Georgescu, Mich...
BMCBI
2006
129views more  BMCBI 2006»
14 years 9 months ago
Fast index based algorithms and software for matching position specific scoring matrices
Background: In biological sequence analysis, position specific scoring matrices (PSSMs) are widely used to represent sequence motifs in nucleotide as well as amino acid sequences....
Michael Beckstette, Robert Homann, Robert Giegeric...
BMCBI
2008
211views more  BMCBI 2008»
14 years 9 months ago
CUDA compatible GPU cards as efficient hardware accelerators for Smith-Waterman sequence alignment
Background: Searching for similarities in protein and DNA databases has become a routine procedure in Molecular Biology. The Smith-Waterman algorithm has been available for more t...
Svetlin Manavski, Giorgio Valle