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ASPLOS
1994
ACM
15 years 4 months ago
Compiler Optimizations for Improving Data Locality
In the past decade, processor speed has become significantly faster than memory speed. Small, fast cache memories are designed to overcome this discrepancy, but they are only effe...
Steve Carr, Kathryn S. McKinley, Chau-Wen Tseng
COMPSAC
2007
IEEE
15 years 1 months ago
Towards End User Service Composition
The popularity of Service Oriented Computing (SOC) brings a large number of distributed, well-encapsulated and reusable services all over internet, and makes it possible to create...
Xuanzhe Liu, Gang Huang, Hong Mei
IPPS
2010
IEEE
14 years 9 months ago
Scalable failure recovery for high-performance data aggregation
Many high-performance tools, applications and infrastructures, such as Paradyn, STAT, TAU, Ganglia, SuperMon, Astrolabe, Borealis, and MRNet, use data aggregation to synthesize lar...
Dorian C. Arnold, Barton P. Miller
SI3D
2003
ACM
15 years 5 months ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
EUROSSC
2006
Springer
15 years 3 months ago
Towards Hovering Information
This paper introduces a new concept of information that can exist in a mobile environment with no fixed infrastructure and centralized servers, which we call the Hovering Informati...
Alfredo A. Villalba Castro, Dimitri Konstantas