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» Fast Depth of Field Rendering with Surface Splatting
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ICCV
2003
IEEE
14 years 8 months ago
Variational Stereovision and 3D Scene Flow Estimation with Statistical Similarity Measures
We present a common variational framework for dense depth recovery and dense three-dimensional motion field estimation from multiple video sequences, which is robust to camera spe...
Jean-Philippe Pons, Renaud Keriven, Olivier D. Fau...
COMPGEOM
2000
ACM
13 years 10 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
CGF
2008
165views more  CGF 2008»
13 years 6 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
HAPTICS
2002
IEEE
13 years 11 months ago
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
: We present a six-degree-of-freedom haptic rendering algorithm using localized contact computations. It takes advantage of high motion coherence due to fast force update and spati...
Young J. Kim, Miguel A. Otaduy, Ming C. Lin, Dines...
PVLDB
2008
154views more  PVLDB 2008»
13 years 5 months ago
Indexing land surface for efficient kNN query
The class of k Nearest Neighbor (kNN) queries is frequently used in geospatial applications. Many studies focus on processing kNN in Euclidean and road network spaces. Meanwhile, ...
Cyrus Shahabi, Lu-An Tang, Songhua Xing