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108
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GRAPHICSINTERFACE
2007
15 years 4 months ago
Spectral graph-theoretic approach to 3D mesh watermarking
We propose a robust and imperceptible spectral watermarking method for high rate embedding of a watermark into 3D polygonal meshes. Our approach consists of four main steps: (1) t...
Emad E. Abdallah, A. Ben Hamza, Prabir Bhattachary...
114
Voted
CGF
2007
149views more  CGF 2007»
15 years 2 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
109
Voted
ASAP
2005
IEEE
118views Hardware» more  ASAP 2005»
15 years 8 months ago
Real-time H/W Implementation of the Approximate Discrete Radon Transform
The Radon transform (RT) is a widely studied algorithm used to perform image pattern extraction in fields such as computer graphics, medical imagery, and avionics. Real-time impl...
Michael T. Frederick, Nathan A. VanderHorn, Arun K...
144
Voted
VRML
1999
ACM
15 years 6 months ago
VIRTUS: A Collaborative Multi-User Platform
VRML is a file format for the description of dynamic scene graphs containing 3D objects with their visual appearance, multimedia content, an event model, and scripting capabilitie...
Kurt Saar
116
Voted
KDD
2002
ACM
194views Data Mining» more  KDD 2002»
16 years 3 months ago
Scale Space Exploration For Mining Image Information Content
Images are highly complex multidimensional signals, with rich and complicated information content. For this reason they are difficult to analyze through a unique automated approach...
Mariana Ciucu, Patrick Héas, Mihai Datcu, J...