We propose a robust and imperceptible spectral watermarking method for high rate embedding of a watermark into 3D polygonal meshes. Our approach consists of four main steps: (1) t...
Emad E. Abdallah, A. Ben Hamza, Prabir Bhattachary...
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
In recent years, High Dynamic Range Textures (HDRTs) have been frequently used in real-time applications and video-games to enhance realism. Unfortunately, HDRTs consume a conside...
Francesco Banterle, Kurt Debattista, Patrick Ledda...
In recent years high quality interaction devices have become very popular in our environment. The industries are also currently undergoing rapid change and various technologies hav...
Nam Woo Kim, Seung Jae Lee, Byung-Gook Lee, Joon-J...
Online adaptation is a key requirement for image processing applications when used in dynamic environments. In contrast to batch learning, where retraining is required each time a...