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150
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TVCG
2008
135views more  TVCG 2008»
15 years 3 months ago
A Fast and Stable Penalty Method for Rigid Body Simulation
Two methods have been used extensively to model resting contact for rigid body simulation. The first approach, the penalty method, applies virtual springs to surfaces in contact to...
Evan Drumwright
144
Voted
TVLSI
2008
116views more  TVLSI 2008»
15 years 3 months ago
Fast Substrate Noise Aware Floorplanning for Mixed Signal SOC Designs
Abstract--In this paper, we introduce a novel substrate noise estimation technique during early floorplanning for mixed signal system-on-chip (SOC), based on block preference direc...
Minsik Cho, David Z. Pan
152
Voted
AROBOTS
2002
91views more  AROBOTS 2002»
15 years 3 months ago
Fast, On-Line Learning of Globally Consistent Maps
To navigate in unknown environments, mobile robots require the ability to build their own maps. A major problem for robot map building is that odometry-based dead reckoning cannot ...
Tom Duckett, Stephen Marsland, Jonathan Shapiro
108
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COMBINATORICS
2004
99views more  COMBINATORICS 2004»
15 years 3 months ago
A Fast Algorithm for MacMahon's Partition Analysis
This paper deals with evaluating constant terms of a special class of rational functions, the Elliott-rational functions. The constant term of such a function can be read off immed...
Guoce Xin
142
Voted
IJCV
2000
109views more  IJCV 2000»
15 years 3 months ago
Fast Lighting Independent Background Subtraction
This paper describes a simple method of fast background subtraction based upon disparity verification that is invariant to arbitrarily rapid run-time changes in illumination. Using...
Yuri A. Ivanov, Aaron F. Bobick, John Liu