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CG
2004
Springer
15 years 4 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
CG
2004
Springer
15 years 4 months ago
Point cloud surfaces using geometric proximity graphs
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
Jan Klein, Gabriel Zachmann
CGF
2004
97views more  CGF 2004»
15 years 4 months ago
Image Interpolation by Pixel-Level Data-Dependent Triangulation
We present a novel image interpolation algorithm. The algorithm can be used in arbitrary resolution enhancement, arbitrary rotation and other applications of still images in conti...
Dan Su, Philip Willis
CGF
2004
165views more  CGF 2004»
15 years 4 months ago
Point Cloud Collision Detection
In the past few years, many efficient rendering and surface reconstruction algorithms for point clouds have been developed. However, collision detection of point clouds has not be...
Jan Klein, Gabriel Zachmann
CGF
2004
93views more  CGF 2004»
15 years 4 months ago
Instant Volumetric Understanding with Order-Independent Volume Rendering
Rapid, visual understanding of volumetric datasets is a crucial outcome of a good volume rendering application, but few current volume rendering systems deliver this result. Our g...
Benjamin Mora, David S. Ebert
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