Sciweavers

10146 search results - page 214 / 2030
» Fast FAST
Sort
View
ACMACE
2005
ACM
15 years 9 months ago
Fast delivery of game events with an optimistic synchronization mechanism in massive multiplayer online games
As smart players often win MMOG sessions by adopting frantic gaming strategies along the game evolution, also the system activities concerned with the distributed support of MMOGs...
Stefano Ferretti, Marco Roccetti
140
Voted
SMA
2005
ACM
201views Solid Modeling» more  SMA 2005»
15 years 9 months ago
Fast and robust detection of crest lines on meshes
We propose a fast and robust method for detecting crest lines on surfaces approximated by dense triangle meshes. The crest lines, salient surface features defined via first- and...
Shin Yoshizawa, Alexander G. Belyaev, Hans-Peter S...
WOWMOM
2005
ACM
118views Multimedia» more  WOWMOM 2005»
15 years 9 months ago
Fast IP Handoff Support for VoIP and Multimedia Applications in 802.11 WLANs
Wireless LANs (WLANs) have edged into numerous mobile and wireless users’ daily experience worldwide as a mainstream connectivity solution for a broad range of applications. Eve...
Ioanna Samprakou, Christos Bouras, Theodore Karoub...
APWEB
2005
Springer
15 years 9 months ago
A Fast Algorithm for Mining Share-Frequent Itemsets
Itemset share has been proposed as a measure of the importance of itemsets for mining association rules. The value of the itemset share can provide useful information such as total...
Yu-Chiang Li, Jieh-Shan Yeh, Chin-Chen Chang
HM
2005
Springer
140views Optimization» more  HM 2005»
15 years 9 months ago
Fast Ejection Chain Algorithms for Vehicle Routing with Time Windows
Abstract. This paper introduces a new algorithm, based on the concept of ejection chains, to effectively target vehicle routing problems with time window constraints (VRPTW). Ejec...
Herman Sontrop, Pieter van der Horn, Marc Uetz