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IJCAI
2003
15 years 5 months ago
A Fast and Simple Algorithm for Bounds Consistency of the AllDifferent Constraint
In constraint programming one models a problem by stating constraints on acceptable solutions. The constraint model is then usually solved by interleaving backtracking search and ...
Alejandro López-Ortiz, Claude-Guy Quimper, ...
USENIX
2003
15 years 5 months ago
Fast, Scalable Disk Imaging with Frisbee
Both researchers and operators of production systems are frequently faced with the need to manipulate entire disk images. Convenient and fast tools for saving, transferring, and i...
Mike Hibler, Leigh Stoller, Jay Lepreau, Robert Ri...
WSCG
2003
143views more  WSCG 2003»
15 years 5 months ago
Fast Algorithm for Stochastic Tree Computation
In this paper, a recursive algorithm that can build complex tree structure quickly is presented briefly. The plant structural growth is based on a dual-scale automaton, in which ...
Meng-Zhen Kang, Philippe de Reffye, Jean Fran&cced...
136
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CASCON
1997
85views Education» more  CASCON 1997»
15 years 5 months ago
Fast detection of communication patterns in distributed executions
Understanding distributed applications is a tedious and di cult task. Visualizations based on process-time diagrams are often used to obtain a better understanding of the executio...
Thomas Kunz, Michiel F. H. Seuren
DAGSTUHL
1997
15 years 5 months ago
Simple, Fast, and Robust Ray Casting of Irregular Grids
In this paper we describe a simple and efficient ray casting engine that is suitable for the rapid exploration of irregular grids composed of tetrahedra cells, or other cell comp...
Paul Bunyk, Arie E. Kaufman, Cláudio T. Sil...