Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
We show the first o(n2 ) algorithm for coloring vertices of trianglefree planar graphs using three colors. The time complexity of the algorithm is O(n log n). Our approach can be ...