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EGH
2004
Springer
16 years 12 days ago
Mio: fast multipass partitioning via priority-based instruction scheduling
Real-time graphics hardware continues to offer improved resources for programmable vertex and fragment shaders. However, shader programmers continue to write shaders that require ...
Andrew Riffel, Aaron E. Lefohn, Kiril Vidimce, Mar...
EGPGV
2004
Springer
107views Visualization» more  EGPGV 2004»
16 years 12 days ago
Fast Remote Isosurface Visualization With Chessboarding
Alisa Neeman, Peter Sulatycke, Kanad Ghose
103
Voted
ER
2004
Springer
119views Database» more  ER 2004»
16 years 12 days ago
FASTAXON: A System for FAST (and Faceted) TAXONomy Design
Yannis Tzitzikas, Raimo Launonen, Mika Hakkarainen...
ESA
2004
Springer
87views Algorithms» more  ESA 2004»
16 years 11 days ago
A Fast Distributed Algorithm for Approximating the Maximum Matching
Andrzej Czygrinow, Michal Hanckowiak, Edyta Szyman...
ESA
2004
Springer
137views Algorithms» more  ESA 2004»
16 years 11 days ago
Fast 3-Coloring Triangle-Free Planar Graphs
We show the first o(n2 ) algorithm for coloring vertices of trianglefree planar graphs using three colors. The time complexity of the algorithm is O(n log n). Our approach can be ...
Lukasz Kowalik