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SI3D
1997
ACM
15 years 11 months ago
Fast Backface Culling Using Normal Masks
Hansong Zhang, Kenneth E. Hoff III
SIGGRAPH
1997
ACM
15 years 11 months ago
Fast construction of accurate quaternion splines
In 1992, Barr et al. proposed a method for interpolating orientations with unit quaternion curves by minimizing covariant acceleration. This paper presents a simple improved metho...
Ravi Ramamoorthi, Alan H. Barr
SPAA
1997
ACM
15 years 11 months ago
HARP: A Fast Spectral Partitioner
- Partitioning unstructured graphs is central to the parallel solution of computational science and engineering problems. Spectral partitioners, such recursive spectral bisection (...
Horst D. Simon, Andrew Sohn, Rupak Biswas
VRML
1997
ACM
15 years 11 months ago
QOTA: A Fast, Multi-Purpose Algorithm for Terrain Following in Virtual Environments
To keep avatars and other moving objects on the ground in virtual environments, it is necessary to find the points where these objects should contact the terrain. This is often do...
John W. Barrus, Richard C. Waters
CGI
1996
IEEE
15 years 11 months ago
Fast Realistic Human Body Deformations for Animation and VR Applications
Daniel Thalmann, Jianhua Shen, Eric Chauvineau