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» Fast Global Illumination Including Specular Effects
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81
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CGF
2004
102views more  CGF 2004»
14 years 9 months ago
Real-time Light Animation
Light source animation is a particularly hard field of real-time global illumination algorithms since moving light sources result in drastic illumination changes and make coherenc...
Mateu Sbert, László Szécsi, L...
110
Voted
SIGGRAPH
1994
ACM
15 years 1 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
SIGGRAPH
1994
ACM
15 years 1 months ago
The RADIANCE lighting simulation and rendering system
This paper describes a physically-based rendering system tailored to the demands of lighting design and architecture. The simulation uses a light-backwards ray-tracing method with...
Gregory J. Ward
CVIU
2010
155views more  CVIU 2010»
14 years 9 months ago
Illumination-robust variational optical flow using cross-correlation
We address the problem of variational optical flow for video processing applications that need fast operation and robustness to drastic variations in illumination. Recently, a sol...
József Molnár, Dmitry Chetverikov, S...
APGV
2007
ACM
131views Visualization» more  APGV 2007»
15 years 1 months ago
Is accurate occlusion of glossy reflections necessary?
Much research in recent times has been conducted towards realtime rendering of accurate glossy reflections under direct, natural illumination including correct occlusions. The vie...
Oscar Kozlowski, Jan Kautz