Motion estimation and compensation are widely used in video coding. This paper presents two fast block matching algorithms for motion estimation. These algorithms use the subspace...
This work explores a statistical basis for a process often described in computer vision: image segmentation by region merging following a particular order in the choice of regions...
Splatting is a fast volume rendering algorithm which achieves its speed by projecting voxels in the form of pre-integrated interpolation kernels, or splats. Presently, two main va...
Co-occurrence histograms of oriented gradients (CoHOG) are powerful descriptors in object detection. In this paper, we propose to utilize a very large pool of CoHOG features with ...
Nonconvex nonsmooth regularization has advantages over convex regularization for restoring images with neat edges. However, its practical interest used to be limited by the difficu...