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CVPR
2010
IEEE
15 years 6 months ago
Fast Matting Using Large Kernel Matting Laplacian Matrices
Image matting is of great importance in both computer vision and graphics applications. Most existing state-of-the-art techniques rely on large sparse matrices such as the matting ...
Kaiming He, Jian Sun, Xiaoou Tang
BMCBI
2010
132views more  BMCBI 2010»
14 years 10 months ago
Protein docking by Rotation-Based Uniform Sampling (RotBUS) with fast computing of intermolecular contact distance and residue d
Background: Protein-protein interactions are fundamental for the majority of cellular processes and their study is of enormous biotechnological and therapeutic interest. In recent...
Albert Solernou, Juan Fernández-Recio
GECCO
2009
Springer
144views Optimization» more  GECCO 2009»
15 years 4 months ago
Cheating for problem solving: a genetic algorithm with social interactions
We propose a variation of the standard genetic algorithm that incorporates social interaction between the individuals in the population. Our goal is to understand the evolutionary...
Rafael Lahoz-Beltra, Gabriela Ochoa, Uwe Aickelin
JGTOOLS
2008
126views more  JGTOOLS 2008»
14 years 10 months ago
Simple Empty-Space Removal for Interactive Volume Rendering
Interactive volume rendering methods such as texture-based slicing techniques and ray-casting have been well developed in recent years. The rendering performance is generally restr...
Vincent Vidal 0002, Xing Mei, Philippe Decaudin
79
Voted
3DIM
2005
IEEE
15 years 3 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...