This paper describes a novel multi-view matching framework based on a new type of invariant feature. Our features are located at Harris corners in discrete scale-space and oriente...
Matthew Brown, Richard Szeliski, Simon A. J. Winde...
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Several existing volume rendering algorithms operate by factoring the viewing transformation into a 3D shear parallel to the data slices, a projection to form an intermediate but ...
Most graph layout algorithms treat nodes as points. The problem of node overlap removal is to adjust the layout generated by such methods so that nodes of non-zero width and height...
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...