This paper presents a reinforcement learning algorithm used to allocate tasks to agents in an uncertain real-time environment. In such environment, tasks have to be analyzed and a...
Given a matrix A, it is often desirable to find a good approximation to A that has low rank. We introduce a simple technique for accelerating the computation of such approximation...
In a search for an algorithm to compute atan(x) which has both low latency and few floating point instructions, an interesting variant of familiar trigonometry formulas was disco...
During the last years the concept of multi-resolution modeling has gained special attention in many fields of computer graphics and geometric modeling. In this paper we generaliz...
We present an implementation of general FFTs for graphics processing units (GPUs). Unlike most existing GPU FFT implementations, we handle both complex and real data of any size t...