Acquiring dynamic 3D fluid surfaces is a challenging problem in computer vision. Single or stereo camera based solutions are sensitive to refraction distortions, fast fluid moti...
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game chara...
Christian Thurau, Thomas Hettenhausen, Christian B...
We propose a text scanner, which detects wide text strings in a sequence of scene images. For scene text detection, we use a multiple-CAMShift algorithm on a text probability imag...
We present an algorithm for pronounanaphora (in English) that uses Expectation Maximization (EM) to learn virtually all of its parameters in an unsupervised fashion. While EM freq...
We present a discrete-time time-domain vector fitting algorithm, called TD-VFz, for rational function macromodeling of port-to-port responses with discrete time-sampled data. The ...