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» Fast Sampling of Implicit Surfaces by Particle Systems
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82
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RT
2005
Springer
15 years 3 months ago
Real-Time Multiple Scattering in Participating Media with Illumination Networks
This paper proposes a real-time method to compute multiple scattering in non-homogeneous participating media having general phase functions. The volume represented by a particle s...
László Szirmay-Kalos, Mateu Sbert, T...
84
Voted
SIBGRAPI
2009
IEEE
15 years 4 months ago
Scale-Space for Union of 3D Balls
Shape discretization through union of weighted points or balls appears as a common representation in different fields of computer graphics and geometric modeling. Among others, it...
Alex Laier Bordignon, Betina Vath, Thales Vieira, ...
JVCA
2008
89views more  JVCA 2008»
14 years 9 months ago
A physically faithful multigrid method for fast cloth simulation
We present an efficient multigrid algorithm that is adequate to solve a heavy linear system given in cloth simulation. Although multigrid has been successfully applied to the Pois...
Seungwoo Oh, Jun-yong Noh, KwangYun Wohn
SI3D
2003
ACM
15 years 2 months ago
Smooth meshes for sketch-based freeform modeling
This paper describes a framework for introducing visually smooth surfaces into sketch-based freeform modeling systems. An existing sketch-based freeform modeling system generates ...
Takeo Igarashi, John F. Hughes
ICASSP
2011
IEEE
14 years 1 months ago
Video object tracking with differential Structural SIMilarity index
The Structural SIMilarity Measure (SSIM) combined with the sequential Monte Carlo approach has been shown [1] to achieve more reliable video object tracking performance, compared ...
Artur Loza, Fanglin Wang, Jie Yang, Lyudmila Mihay...