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NPAR
2006
ACM
15 years 5 months ago
Real-time rendering of cartoon smoke and clouds
We describe an algorithm for rendering animated smoke particle systems in a cartoon style. This style includes outlines and celshading. For efficient self-shadowing effects, we in...
Morgan McGuire, Andi Fein
SI3D
2006
ACM
15 years 5 months ago
The depth discontinuity occlusion camera
Rendering a scene using a single depth image suffers from disocclusion errors as the view translates away from the reference view. We present the depth discontinuity occlusion cam...
Voicu Popescu, Daniel G. Aliaga
ACSC
2005
IEEE
15 years 5 months ago
A High Performance Kernel-Less Operating System Architecture
Operating Systems provide services that are accessed by processes via mechanisms that involve a ring transition to transfer control to the kernel where the required function is pe...
Amit Vasudevan, Ramesh Yerraballi, Ashish Chawla
ICW
2005
IEEE
117views Communications» more  ICW 2005»
15 years 5 months ago
Implementation Issues of Managed Bandwidth Service: The Case of GRNET
This paper describes the design and the implementation of the Managed Bandwidth Service (MBS) in a high speed backbone network as well as a management tool for the service. The se...
Christos Bouras, Dimitris Primpas
RTSS
2005
IEEE
15 years 5 months ago
WCET Centric Data Allocation to Scratchpad Memory
Scratchpad memory is a popular choice for on-chip storage in real-time embedded systems. The allocation of code/data to scratchpad memory is performed at compile time leading to p...
Vivy Suhendra, Tulika Mitra, Abhik Roychoudhury, T...