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INFOCOM
2005
IEEE
15 years 5 months ago
Design and implementation of network puzzles
Abstract— Client puzzles have been proposed in a number of protocols as a mechanism for mitigating the effects of distributed denial of service (DDoS) attacks. In order to provid...
Wu-chi Feng, Edward C. Kaiser, A. Luu
ISQED
2005
IEEE
81views Hardware» more  ISQED 2005»
15 years 5 months ago
Exact Algorithms for Coupling Capacitance Minimization by Adding One Metal Layer
Due to the rapid development of manufacturing process technology and tight marketing schedule, the chip design and manufacturing always work toward an integrated solution to achie...
Hua Xiang, Kai-Yuan Chao, Martin D. F. Wong
ACMACE
2005
ACM
15 years 5 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
90
Voted
SC
2005
ACM
15 years 5 months ago
VSched: Mixing Batch And Interactive Virtual Machines Using Periodic Real-time Scheduling
We are developing Virtuoso, a system for distributed computing using virtual machines (VMs). Virtuoso must be able to mix batch and interactive VMs on the same physical hardware, ...
Bin Lin, Peter A. Dinda
ECOOP
2005
Springer
15 years 5 months ago
Sharing the Runtime Representation of Classes Across Class Loaders
One of the most distinctive features of the JavaT M programming language is the ability to specify class loading policies. Despite the popularity of class loaders, little has been ...
Laurent Daynès, Grzegorz Czajkowski