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» Fast Surface Rendering of Volumetric Data
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VRST
2010
ACM
14 years 7 months ago
Region-of-interest volumetric visual hull refinement
This paper introduces a region-of-interest visual hull refinement technique, based on flexible voxel grids for volumetric visual hull reconstructions. Region-of-interest refinemen...
Daniel Knoblauch, Falko Kuester
VRST
2004
ACM
15 years 3 months ago
Occlusion handling for medical augmented reality using a volumetric phantom model
The support of surgical interventions has long been in the focus of application-oriented augmented reality research. Modern methods of surgery, like minimally-invasive procedures,...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
VMV
2004
208views Visualization» more  VMV 2004»
14 years 11 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
VIS
2007
IEEE
169views Visualization» more  VIS 2007»
15 years 11 months ago
Transform Coding for Hardware-accelerated Volume Rendering
Hardware-accelerated volume rendering using the GPU is now the standard approach for real-time volume rendering, although limited graphics memory can present a problem when renderi...
Nathaniel Fout, Kwan-Liu Ma
CGF
2005
149views more  CGF 2005»
14 years 9 months ago
Real-Time Ray-Casting and Advanced Shading of Discrete Isosurfaces
This paper presents a real-time rendering pipeline for implicit surfaces defined by a regular volumetric grid of samples. We use a ray-casting approach on current graphics hardwar...
Markus Hadwiger, Christian Sigg, Henning Scharsach...