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VIS
2007
IEEE
239views Visualization» more  VIS 2007»
15 years 11 months ago
Moment Invariants for the Analysis of 2D Flow Fields
We present a novel approach for analyzing two-dimensional (2D) flow field data based on the idea of invariant moments. Moment invariants have traditionally been used in computer vi...
Michael Schlemmer, Manuel Heringer, Florian Morr...
SIGGRAPH
1998
ACM
15 years 1 months ago
A Beam Tracing Approach to Acoustic Modeling for Interactive Virtual Environments
Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can co...
Thomas A. Funkhouser, Ingrid Carlbom, Gary Elko, G...
RT
2005
Springer
15 years 3 months ago
Radiance Cache Splatting: A GPU-Friendly Global Illumination Algorithm
Fast global illumination computation is a challenge in several fields such as lighting simulation and computergenerated visual effects for movies. To this end, the irradiance cac...
Pascal Gautron, Jaroslav Krivánek, Kadi Bou...
VIS
2004
IEEE
138views Visualization» more  VIS 2004»
15 years 10 months ago
Dual Contouring with Topology-Preserving Simplification Using Enhanced Cell Representation
We present a fast, topology-preserving approach for isosurface simplification. The underlying concept behind our approach is to preserve the disconnected surface components in cel...
Nan Zhang 0011, Wei Hong, Arie E. Kaufman
CGF
2006
173views more  CGF 2006»
14 years 9 months ago
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
We describe a compressed multiresolution representation for supporting interactive rendering of very large planar and spherical terrain surfaces. The technique, called Compressed ...
Enrico Gobbetti, Fabio Marton, Paolo Cignoni, Marc...