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GRAPHICSINTERFACE
2001
13 years 7 months ago
Accelerated Splatting using a 3D Adjacency Data Structure
We introduce a new acceleration to the standard splatting volume rendering algorithm. Our method achieves full colour (32-bit), depth-sorted and shaded volume rendering significan...
Jeff Orchard, Torsten Möller
VISUALIZATION
2003
IEEE
13 years 11 months ago
Hierarchical Splatting of Scattered Data
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interact...
Matthias Hopf, Thomas Ertl
VISUALIZATION
2005
IEEE
13 years 12 months ago
Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds
This paper presents a novel approach for surface reconstruction from point clouds. The proposed technique is general in the sense that it naturally handles both manifold and non-m...
Jianning Wang, Manuel M. Oliveira, Arie E. Kaufman
ICDM
2010
IEEE
119views Data Mining» more  ICDM 2010»
13 years 4 months ago
Visually Controllable Data Mining Methods
A large number of data mining methods are, as such, not applicable to fast, intuitive, and interactive use. Thus, there is a need for visually controllable data mining methods. Suc...
Kai Puolamäki, Panagiotis Papapetrou, Jefrey ...
VIS
2004
IEEE
153views Visualization» more  VIS 2004»
14 years 7 months ago
Anisotropic Volume Rendering for Extremely Dense, Thin Line Data
Many large scale physics-based simulations which take place on PC clusters or supercomputers produce huge amounts of data including vector fields. While these vector data such as ...
Gregory L. Schussman, Kwan-Liu Ma