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» Fast acoustic computations using graphics processors
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107
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CGF
2010
157views more  CGF 2010»
14 years 7 months ago
Non-iterative Second-order Approximation of Signed Distance Functions for Any Isosurface Representation
Signed distance functions (SDF) to explicit or implicit surface representations are intensively used in various computer graphics and visualization algorithms. Among others, they ...
Vladimir Molchanov, Paul Rosenthal, Lars Linsen
PG
2007
IEEE
15 years 4 months ago
QAS: Real-Time Quadratic Approximation of Subdivision Surfaces
We introduce QAS, an efficient quadratic approximation of subdivision surfaces which offers a very close appearance compared to the true subdivision surface but avoids recursion,...
Tamy Boubekeur, Christophe Schlick
VIS
2004
IEEE
96views Visualization» more  VIS 2004»
15 years 11 months ago
Interactive Point-Based Isosurface Extraction
We propose a novel point-based approach to view dependent isosurface extraction. We introduce a fast visibility query system for the view dependent traversal, which exhibits moder...
Yarden Livnat, Xavier Tricoche
RT
2001
Springer
15 years 2 months ago
Decoupling Strokes and High-Level Attributes for Interactive Traditional Drawing
We present an interactive system, which allows the user to produce drawings in a variety of traditional styles. It takes as input an image and performs semi-automatic tonal modelin...
Frédo Durand, Victor Ostromoukhov, Mathieu ...
101
Voted
VRCAI
2009
ACM
15 years 4 months ago
Collision-free travel with terrain maps
Terrain maps, commonly used for updating elevation values of a moving object (i.e., a traveler), may be conveniently used for detecting and preventing collisions between the trave...
Andrei Sherstyuk, Anton Treskunov