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EGH
2010
Springer
14 years 7 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
GRAPHITE
2005
ACM
15 years 3 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
TOG
2012
221views Communications» more  TOG 2012»
13 years 2 days ago
Gabor noise by example
Procedural noise is a fundamental tool in Computer Graphics. However, designing noise patterns is hard. In this paper, we present Gabor noise by example, a method to estimate the ...
Bruno Galerne, Ares Lagae, Sylvain Lefebvre, Georg...
ICIP
1998
IEEE
15 years 11 months ago
B-spline Snakes and a JAVA Interface: An Intuitive Tool for General Contour Outlining
We present a novel formulation for B-spline snakes that can be used as a tool for fast and intuitive contour outlining. The theory is implemented in a platform independent JAVA in...
Patrick Brigger, Robert Engel, Michael Unser
56
Voted
VC
2010
133views more  VC 2010»
14 years 8 months ago
Visual simulation of mixed-motion avalanches with interactions between snow layers
In the field of computer graphics, simulation of fluids, including avalanches, is an important research topic. In this paper, we propose a method to simulate a kind of avalanche,...
Yusuke Tsuda, Yonghao Yue, Yoshinori Dobashi, Tomo...