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» Fast acoustic computations using graphics processors
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CG
2008
Springer
15 years 6 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom
IJVR
2007
135views more  IJVR 2007»
15 years 4 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín
154
Voted
TPCG
2003
IEEE
15 years 9 months ago
Demosaicing of Colour Images Using Pixel Level Data-Dependent Triangulation
Single-chip digital cameras use an array of broadspectrum Charge-Coupled Devices (CCD) overlayed with a colour filter array. The filter layer consists of transparent patches of ...
Dan Su, Philip Willis
140
Voted
SIBGRAPI
2003
IEEE
15 years 9 months ago
Using Efficient Visual Exploration Techniques to Evaluate Features for Content-Based Image Retrieval
This paper presents a novel visual approach to evaluate, in a fast and effective way, the development of new image feature extraction techniques concerning content-based image ret...
José Fernando Rodrigues Jr., César A...
CG
2004
Springer
15 years 4 months ago
Point cloud surfaces using geometric proximity graphs
We present a new definition of an implicit surface over a noisy point cloud, based on the weighted least squares approach. It can be evaluated very fast, but artifacts are signifi...
Jan Klein, Gabriel Zachmann