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» Fast acoustic computations using graphics processors
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SIGGRAPH
1993
ACM
15 years 8 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
RTCSA
2007
IEEE
15 years 10 months ago
An MPSoC Performance Estimation Framework Using Transaction Level Modeling
— To use the tremendous hardware resources available in next generation MultiProcessor Systems-on-Chip (MPSoC) efficiently, rapid and accurate design space exploration (DSE) met...
Rabie Ben Atitallah, Smaïl Niar, Samy Meftali...
149
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HPDC
2010
IEEE
15 years 5 months ago
Multi-GPU volume rendering using MapReduce
In this paper we present a multi-GPU parallel volume rendering implemention built using the MapReduce programming model. We give implementation details of the library, including s...
Jeff A. Stuart, Cheng-Kai Chen, Kwan-Liu Ma, John ...
CCGRID
2006
IEEE
15 years 10 months ago
Transparent Adaptive Library-Based Checkpointing for Master-Worker Style Parallelism
We present a transparent, system-level checkpointing solution for master-worker parallelism that automatically adapts, upon restart, to the number of processor nodes available. Th...
Gene Cooperman, Jason Ansel, Xiaoqin Ma
ADS
2004
Springer
15 years 9 months ago
A Categorical Annotation Scheme for Emotion in the Linguistic Content of Dialogue
Abstract. If we wish to implement dialogue systems which express emotion, dialogue corpora annotated for emotion would be a valuable resource. In order to develop such corpora we r...
Richard Craggs, Mary McGee Wood