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» Fast and Simple Methods For Computing Control Points
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113
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SIGGRAPH
1994
ACM
15 years 6 months ago
Using particles to sample and control implicit surfaces
We present a new particle-based approach to sampling and controlling implicit surfaces. A simple constraint locks a set of particles onto a surface while the particles and the sur...
Andrew P. Witkin, Paul S. Heckbert
WECWIS
2005
IEEE
153views ECommerce» more  WECWIS 2005»
15 years 8 months ago
A Framework for Computing the Outcome of Proxied Combinatorial Auctions
Proxy bidding has been proposed for combinatorial auctions as a means to speed up the auctions, to simplify the user interface, and to limit strategic behavior. The only previousl...
Jie Zhong, Peter R. Wurman
EDUTAINMENT
2006
Springer
15 years 6 months ago
Computer Supported Remote Learning and Gaming Using Tele-Face Mouse System
Abstract. This paper presents a new computer supported remote learning and gaming method using Tele-Face Mouse system. The Tele-Face Mouse system is being developed as a teleconfer...
Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
ICCV
2007
IEEE
16 years 4 months ago
Accurate Non-Iterative O(n) Solution to the PnP Problem
We propose a non-iterative solution to the PnP problem--the estimation of the pose of a calibrated camera from n 3D-to-2D point correspondences--whose computational complexity gro...
Francesc Moreno-Noguer, Vincent Lepetit, Pascal Fu...
117
Voted
CAIP
1999
Springer
145views Image Analysis» more  CAIP 1999»
15 years 6 months ago
Optimized Fast Algorithms for the Quaternionic Fourier Transform
Abstract. In this article, we deal with fast algorithms for the quaternionic Fourier transform (QFT). Our aim is to give a guideline for choosing algorithms in practical cases. Hen...
Michael Felsberg, Gerald Sommer