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» Fast and Simple Methods For Computing Control Points
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GRAPHICSINTERFACE
2001
15 years 3 months ago
Realistic and Controllable Fire Simulation
We introduce a set of techniques that are used together to produce realistic-looking animations of burning objects. These include a new method for simulating spreading on polygona...
Philippe Beaudoin, Sébastien Paquet, Pierre...
ICC
2007
IEEE
153views Communications» more  ICC 2007»
15 years 8 months ago
An End-to-End Technique to Estimate the Transmission Rate of an IEEE 802.11 WLAN
— The deployment of wireless LANs (WLANs) has been steadily increasing over the years and estimating the actual bit rate of a WLAN device is important for management and applicat...
Antonio Augusto de Aragão Rocha, Rosa Maria...
151
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PRL
2002
128views more  PRL 2002»
15 years 2 months ago
Dynamic flies: a new pattern recognition tool applied to stereo sequence processing
The "fly algorithm" is a fast artificial evolution-based technique devised for the exploration of parameter space in pattern recognition applications. In the application...
Jean Louchet, Maud Guyon, Marie-Jeanne Lesot, Amin...
CVPR
1998
IEEE
16 years 4 months ago
Real-Time 2-D Feature Detection on a Reconfigurable Computer
We have designed and implemented a system for real-time detection of 2-D features on a reconfigurable computer based on Field Programmable Gate Arrays (FPGA `s). We envision this ...
Arrigo Benedetti, Pietro Perona
137
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IPPS
2010
IEEE
15 years 13 days ago
Inter-block GPU communication via fast barrier synchronization
The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
Shucai Xiao, Wu-chun Feng