Sciweavers

1539 search results - page 107 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
123
Voted
GRAPHICSINTERFACE
2000
15 years 3 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax
128
Voted
ISVC
2009
Springer
15 years 9 months ago
Real-Time Feature Acquisition and Integration for Vision-Based Mobile Robots
In this paper we propose a new system for real-time feature acquisition and integration based on high-resolution stereo images that is suitable for mobile robot platforms with limi...
Thomas Hübner, Renato Pajarola
ICRA
1999
IEEE
118views Robotics» more  ICRA 1999»
15 years 6 months ago
Rapid Physics-Based Rough-Terrain Rover Planning with Sensor and Control Uncertainty
In future planetary exploration missions, rovers will be required to autonomously traverse challenging environments. Much of the previous work in robot motion planning cannot be s...
Karl Iagnemma, Frank Génot, Steven Dubowsky
125
Voted
AUTOMATICA
2002
104views more  AUTOMATICA 2002»
15 years 2 months ago
Who needs QP for linear MPC anyway?
Conventional MPC uses quadratic programming (QP) to minimise, on-line, a cost over n linearly constrained control moves. However, stability constraints often require the use of la...
Basil Kouvaritakis, Mark Cannon, J. Anthony Rossit...
424
Voted

Presentation
3660views
17 years 3 months ago
Robust Centerline Extraction Framework Using Level Sets
In this paper, we present a novel framework for computing centerlines for both 2D and 3D shape analysis. The framework works as follows: an object centerline point is selected auto...
M. Sabry Hassouna