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» Fast and Simple Methods For Computing Control Points
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TOG
2002
121views more  TOG 2002»
15 years 1 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
RT
2001
Springer
15 years 6 months ago
Interactive Sampling and Rendering for Complex and Procedural Geometry
We present a new sampling method for procedural and complex geometries, which allows interactive point-based modeling and rendering of such scenes. For a variety of scenes, object-...
Marc Stamminger, George Drettakis
SGP
2007
15 years 4 months ago
Example-based skeleton extraction
We present a method for extracting a hierarchical, rigid skeleton from a set of example poses. We then use this skeleton to not only reproduce the example poses, but create new de...
Scott Schaefer, Can Yuksel
TCSV
2010
14 years 9 months ago
Action Detection in Cluttered Video With Successive Convex Matching
We propose a novel successive convex matching method for human action detection in cluttered video. Human actions are represented as sequences of poses, and specific actions are de...
Hao Jiang, Mark S. Drew, Ze-Nian Li
WABI
2009
Springer
128views Bioinformatics» more  WABI 2009»
15 years 8 months ago
A General Framework for Local Pairwise Alignment Statistics with Gaps
We present a novel dynamic programming framework that allows one to compute tight upper bounds for the p-values of gapped local alignments in pseudo–polynomial time. Our algorith...
Pasi Rastas