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WINE
2007
Springer
161views Economy» more  WINE 2007»
15 years 11 months ago
New Algorithms for Approximate Nash Equilibria in Bimatrix Games
Abstract. We consider the problem of computing additively approximate Nash equilibria in non-cooperative two-player games. We provide a new polynomial time algorithm that achieves ...
Hartwig Bosse, Jaroslaw Byrka, Evangelos Markakis
WACV
2005
IEEE
15 years 10 months ago
Shared Features for Scalable Appearance-Based Object Recognition
We present a framework for learning object representations for fast recognition of a large number of different objects. Rather than learning and storing feature representations s...
Erik Murphy-Chutorian, Jochen Triesch
141
Voted
ISCAS
2002
IEEE
139views Hardware» more  ISCAS 2002»
15 years 10 months ago
Mobility support for Bluetooth public access
Bluetooth technology offers the potential for low-cost, broadband wireless access for a range of mobile and portable devices. It can thus provide for ubiquitous computing across a...
A. Kansal, Uday B. Desai
ICASSP
2011
IEEE
14 years 8 months ago
Efficient convex optimization for real-time robust beamforming with microphone arrays
This paper presents an efficient implementation of a robust adaptive beamforming algorithm based on convex optimization for applications in the processing-constrained environment...
Eric A. Durant, Ivo Merks, Bill Woods, Jinjun Xiao...
ICASSP
2011
IEEE
14 years 8 months ago
Online Kernel SVM for real-time fMRI brain state prediction
The Support Vector Machine (SVM) methodology is an effective, supervised, machine learning method that gives stateof-the-art performance for brain state classification from funct...
Yongxin Taylor Xi, Hao Xu, Ray Lee, Peter J. Ramad...