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» Fast and Simple Methods For Computing Control Points
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ICCV
2005
IEEE
15 years 7 months ago
Fast Head Tilt Detection for Human-Computer Interaction
Abstract. Accurate head tilt detection has a large potential to aid people with disabilities in the use of human-computer interfaces and provide universal access to communication s...
Benjamin N. Waber, John J. Magee, Margrit Betke
SIAMSC
2008
131views more  SIAMSC 2008»
15 years 2 months ago
Fast Monte Carlo Simulation Methods for Biological Reaction-Diffusion Systems in Solution and on Surfaces
Many important physiological processes operate at time and space scales far beyond those accessible to atom-realistic simulations, and yet discrete stochastic rather than continuum...
Rex A. Kerr, Thomas M. Bartol, Boris Kaminsky, Mar...
79
Voted
CAD
2006
Springer
15 years 2 months ago
Fast computation of inertia through affinely extended Euler tensor
We introduce an affine extension of the Euler tensor which encompasses all of the inertia properties of interest in a convenient linear format, and we show how it transforms under...
Antonio DiCarlo, Alberto Paoluzzi
CG
2008
Springer
15 years 2 months ago
A simple and flexible framework to adapt dynamic meshes
Many graphics applications represent deformable surfaces through dynamic meshes. To be consistent during deformations, the dynamic meshes require an adaptation process. In this pa...
Fernando de Goes, Siome Goldenstein, Luiz Velho
SIGGRAPH
2010
ACM
15 years 6 months ago
Real-time lens blur effects and focus control
We present a novel rendering system for defocus blur and lens effects. It supports physically-based rendering and outperforms previous approaches by involving a novel GPU-based tr...
Sungkil Lee, Elmar Eisemann, Hans-Peter Seidel