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» Fast and Simple Methods For Computing Control Points
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PERCOM
2004
ACM
15 years 11 months ago
Employing User Feedback for Fast, Accurate, Low-Maintenance Geolocationing
One way to improve inferences on sensor data is to tune the algorithms through a time-consuming offline procedure. A less expensive, and potentially more accurate method is to use...
Ezekiel S. Bhasker, Steven W. Brown, William G. Gr...
105
Voted
SIGGRAPH
1990
ACM
15 years 3 months ago
Fast animation and control of nonrigid structures
We describe a fast method for creating physically based animation of non-rigid objects. Rapid simulation of nonrigid behavior is based on global deformations. Constraints are used...
Andrew P. Witkin, William Welch
GRAPHICSINTERFACE
2000
15 years 1 months ago
Fast and Controllable Simulation of the Shattering of Brittle Objects
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
Jeffrey Smith, Andrew P. Witkin, David Baraff
82
Voted
COMPGEOM
2001
ACM
15 years 3 months ago
A practical approach for computing the diameter of a point set
We present an approximation algorithm for computing the diameter of a point-set in d-dimensions. The new algorithm is sensitive to the "hardness" of computing the diamet...
Sariel Har-Peled
SIGGRAPH
2000
ACM
15 years 4 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...