Sciweavers

1539 search results - page 94 / 308
» Fast and Simple Methods For Computing Control Points
Sort
View
196
Voted
VCBM
2010
14 years 9 months ago
Fast and Smooth Interactive Segmentation of Medical Images Using Variational Interpolation
We present a fast and interactive segmentation method for medical images that allows a smooth reconstruction of an object's surface from a set of user drawn, three-dimensiona...
Frank Heckel, Olaf Konrad, Heinz-Otto Peitgen
116
Voted
CGF
2007
128views more  CGF 2007»
15 years 2 months ago
Geodesic-Controlled Developable Surfaces for Modeling Paper Bending
We present a novel and effective method for modeling a developable surface to simulate paper bending in interactive and animation applications. The method exploits the representat...
Pengbo Bo, Wenping Wang
139
Voted
CGF
2008
165views more  CGF 2008»
15 years 2 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita
239
Voted
CVIU
2011
14 years 9 months ago
Action recognition with appearance-motion features and fast search trees
In this paper we propose an approach for action recognition based on a vocabulary of local motion-appearance features and fast approximate search in a large number of trees. Large...
Krystian Mikolajczyk, Hirofumi Uemura
140
Voted
CAD
2007
Springer
15 years 2 months ago
Interpolation by geometric algorithm
We present a novel geometric algorithm to construct a smooth surface that interpolates a triangular or a quadrilateral mesh of arbitrary topological type formed by n vertices. Alt...
Takashi Maekawa, Yasunori Matsumoto, Ken Namiki