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SI3D
2009
ACM
15 years 4 months ago
Fast high-quality line visibility
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom that shading alone. A substantial challenge for making stylized ...
Forrester Cole, Adam Finkelstein
RECONFIG
2008
IEEE
107views VLSI» more  RECONFIG 2008»
15 years 4 months ago
Fast Implementation of a Bio-inspired Model for Decentralized Gathering
In the context of the emergence of alternative computing resources to address the challenge of the upcoming end of Moore’s law, we consider the feasibility of gathering computat...
Bernard Girau, Cesar Torres-Huitzil
WACV
2008
IEEE
15 years 4 months ago
Fast and Fully Automatic Ear Detection Using Cascaded AdaBoost
Ear detection from a profile face image is an important step in many applications including biometric recognition. But accurate and rapid detection of the ear for real-time appli...
Syed M. S. Islam, Mohammed Bennamoun, Rowan Davies
ICARCV
2006
IEEE
164views Robotics» more  ICARCV 2006»
15 years 3 months ago
Fast Object Extraction from Bayesian Occupancy Grids using Self Organizing Networks
— Despite their popularity, occupancy grids cannot be directly applied to problems where the identity of the objects populating an environment needs to be taken into account (eg ...
Dizan Vasquez, Fabrizio Romanelli, Thierry Fraicha...
ICRA
2005
IEEE
174views Robotics» more  ICRA 2005»
15 years 3 months ago
Fast Implementation of Lemke's Algorithm for Rigid Body Contact Simulation
— We present a fast method for solving rigid body contact problems with friction, based on optimizations incorporated into Lemke’s algorithm for solving linear complementarity ...
John E. Lloyd