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CGF
2010
148views more  CGF 2010»
14 years 10 months ago
Two Methods for Fast Ray-Cast Ambient Occlusion
Ambient occlusion has proven to be a useful tool for producing realistic images, both in offline rendering and interactive applications. In production rendering, ambient occlusion...
Samuli Laine, Tero Karras
JSAC
2006
81views more  JSAC 2006»
14 years 10 months ago
Fast linearized energy allocation for multimedia loading on multicarrier systems
Abstract--Efficient near-optimal energy allocation for multimedia data transmission using multicarrier modulation is investigated. The optimal method typically relies on an iterati...
Michael A. Enright, C. C. Jay Kuo
EOR
2007
96views more  EOR 2007»
14 years 10 months ago
A fast method for discovering critical edge sequences in e-commerce catalogs
Web sites allow the collection of vast amounts of navigational data – clickstreams of user traversals through the site. These massive data stores offer the tantalizing possibil...
Kaushik Dutta, Debra E. VanderMeer, Anindya Datta,...
TOG
2002
129views more  TOG 2002»
14 years 9 months ago
Fast bilateral filtering for the display of high-dynamic-range images
We present a new technique for the display of high-dynamic-range images, which reduces the contrast while preserving detail. It is based on a two-scale decomposition of the image ...
Frédo Durand, Julie Dorsey
MST
2010
93views more  MST 2010»
14 years 8 months ago
Atomic Congestion Games: Fast, Myopic and Concurrent
We study here the effect of concurrent greedy moves of players in atomic congestion games where n selfish agents (players) wish to select a resource each (out of m resources) so ...
Dimitris Fotakis, Alexis C. Kaporis, Paul G. Spira...