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105
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EUROGRAPHICS
2010
Eurographics
15 years 1 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
89
Voted
JSCIC
2006
98views more  JSCIC 2006»
15 years 19 days ago
Optimal Strong-Stability-Preserving Time-Stepping Schemes with Fast Downwind Spatial Discretizations
In the field of strong-stability-preserving time discretizations, a number of researchers have considered using both upwind and downwind approximations for the same derivative, in...
Sigal Gottlieb, Steven J. Ruuth
CGF
1998
116views more  CGF 1998»
15 years 11 days ago
A Light Hierarchy for Fast Rendering of Scenes with Many Lights
We introduce a new data structure in the form of a light hierarchy for efficiently ray-tracing scenes with many light sources. An octree is constructed with the point light sourc...
Eric Paquette, Pierre Poulin, George Drettakis
105
Voted
JCNS
2010
90views more  JCNS 2010»
14 years 7 months ago
Fast Kalman filtering on quasilinear dendritic trees
Optimal filtering of noisy voltage signals on dendritic trees is a key problem in computational cellular neuroscience. However, the state variable in this problem -- the vector of...
Liam Paninski
MOBIHOC
2008
ACM
16 years 8 days ago
Fast and quality-guaranteed data streaming in resource-constrained sensor networks
In many emerging applications, data streams are monitored in a network environment. Due to limited communication bandwidth and other resource constraints, a critical and practical...
Emad Soroush, Kui Wu, Jian Pei