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TOG
2012
234views Communications» more  TOG 2012»
13 years 1 days ago
Fast automatic skinning transformations
Algebra I, II Complex Variables I, II Analysis I, II Awards, Scholarships, Fellowships Received • Back Cover Image, Proceedings of ACM SIGGRAPH, 2011 • New York University Henr...
Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan P...
EUROGRAPHICS
2010
Eurographics
14 years 10 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
MM
2010
ACM
190views Multimedia» more  MM 2010»
14 years 9 months ago
Automatic skin enhancement with visible and near-infrared image fusion
Skin tones, portraits in particular, are of critical importance in photography and video, but a number of factors, such as pigmentation irregularities (e.g., moles, freckles), irr...
Sabine Süsstrunk, Clément Fredembach, ...
SI3D
2003
ACM
15 years 2 months ago
Direct manipulation of interactive character skins
Geometry deformations for interactive animated characters are most commonly achieved using a skeleton-driven deformation technique called linear blend skinning. To deform a vertex...
Alex Mohr, Luke Tokheim, Michael Gleicher
PG
2007
IEEE
15 years 3 months ago
Transplanting and Editing Animations on Skinned Meshes
Skinned Mesh Animation (SMA) well approximates a mesh animation with extracted bones and their transformations. However, unlike skeleton, bones in SMA are not organized in hierarc...
Yuntao Jia, Wei-Wen Feng, Yizhou Yu