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CGF
2008
151views more  CGF 2008»
14 years 9 months ago
Reconstructing head models from photographs for individualized 3D-audio processing
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely...
Matteo Dellepiane, Nico Pietroni, Tsingos Tsingos,...
JCC
2010
113views more  JCC 2010»
14 years 8 months ago
MDLab: A molecular dynamics simulation prototyping environment
Molecular dynamics (MD) simulation involves solving Newton’s equations of motion for a system of atoms, by calculating forces and updating atomic positions and velocities over a...
Trevor M. Cickovski, Santanu Chatterjee, Jacob Wen...
65
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ICMCS
2005
IEEE
109views Multimedia» more  ICMCS 2005»
15 years 3 months ago
Real-Time and Distributed AV Content Analysis System for Consumer Electronics Networks
The ever-increasing complexity of generic MultimediaContent-Analysis-based (MCA) solutions, their processing power demanding nature and the need to prototype and assess solutions ...
Jan Nesvadba, Pedro Fonseca, Alexander Sinitsyn, F...
ARITH
2001
IEEE
15 years 1 months ago
Computer Arithmetic-A Processor Architect's Perspective
The Instruction Set Architecture (ISA) of a programmable processor is the native languageof the machine. It defines the set of operations and resourcesthat are optimized for that ...
Ruby B. Lee
85
Voted
IPPS
2006
IEEE
15 years 3 months ago
GPU-ABiSort: optimal parallel sorting on stream architectures
In this paper, we present a novel approach for parallel sorting on stream processing architectures. It is based on adaptive bitonic sorting. For sorting n values utilizing p strea...
Alexander Greß, Gabriel Zachmann