Sciweavers

48 search results - page 6 / 10
» Fast collision detection using the A-buffer
Sort
View
3DIM
2005
IEEE
15 years 3 months ago
Multi-Resolution Modeling and Locally Refined Collision Detection for Haptic Interaction
The computational cost of a collision detection (CD) algorithm on polygonal surfaces depends highly on the complexity of the models. A novel “locally refined” approach is intr...
Peiran Liu, Xiaojun Shen, Nicolas D. Georganas, Ge...
SIGGRAPH
2010
ACM
15 years 1 months ago
FASTCD: fracturing-aware stable collision detection
We present a collision detection (CD) method for complex and large-scale fracturing models that have geometric and topological changes. We first propose a novel dual-cone culling...
Jae-Pil Heo, Duksu Kim, Joon-Kyung Seong, Jeong-Mo...
VW
2000
Springer
107views Virtual Reality» more  VW 2000»
15 years 1 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
VMV
2001
160views Visualization» more  VMV 2001»
14 years 10 months ago
Interactive Repositioning of Bone Fracture Segments
This paper presents an application for semiautomatic repositioning of bone fractures that allows the merging of several fragments. This application has been developed with regard ...
Michael Scheuering, Christof Rezk-Salama, Christia...
SI3D
1997
ACM
15 years 1 months ago
3D Chainmail: A Fast Algorithm for Deforming Volumetric Objects
An algorithm is presented that enables fast deformation of volumetric objects. Using this algorithm, rigid, deformable, elastic and plastic materials can be modeled by adjusting d...
Sarah F. Frisken Gibson