Sciweavers

48 search results - page 7 / 10
» Fast collision detection using the A-buffer
Sort
View
HCI
2007
14 years 11 months ago
Interactive Haptic Rendering of High-Resolution Deformable Objects
We present an efficient algorithm for haptic rendering of deformable bodies with highly detailed surface geometry using a fast contact handling algorithm. We exploit a layered defo...
Nico Galoppo, Serhat Tekin, Miguel A. Otaduy, Mark...
104
Voted
HAPTICS
2005
IEEE
15 years 3 months ago
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration
In this paper we present a novel approach for simulating the rigid body dynamics of a haptically manipulated object using implicit integration. Our formulation requires the linear...
Miguel A. Otaduy, Ming C. Lin
HAPTICS
2007
IEEE
15 years 3 months ago
Accelerated Proximity Queries for Haptic Rendering of Deformable Models
We present a fast proximity query algorithm for haptic display of complex deformable models using a layered representation. Assuming that each solid model can be represented as a ...
Nico Galoppo, Miguel A. Otaduy, Paul Mecklenburg, ...
SGP
2004
14 years 11 months ago
Two Algorithms for Fast Reclustering of Dynamic Meshed Surfaces
Numerous mesh algorithms such as parametrization, radiosity, and collision detection require the decomposition of meshes into a series of clusters. In this paper we present two no...
Nathan A. Carr, John C. Hart
PG
2003
IEEE
15 years 2 months ago
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
We present a novel approach for adaptively grouping and subdividing hair using discrete level-of-detail (LOD) representations. The set of discrete LODs include hair strands, clust...
Kelly Ward, Ming C. Lin