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TCSV
2008
131views more  TCSV 2008»
15 years 21 days ago
Fast Optimal Motion Estimation Based on Gradient-Based Adaptive Multilevel Successive Elimination
In this paper, we propose a fast and optimal solution for block motion estimation based on an adaptive multilevel successive elimination algorithm. This algorithm is accomplished b...
Shao-Wei Liu, Shou-Der Wei, Shang-Hong Lai
110
Voted
3DPVT
2006
IEEE
199views Visualization» more  3DPVT 2006»
15 years 6 months ago
Fast Level Set Multi-View Stereo on Graphics Hardware
In this paper, we show the importance and feasibility of much faster multi-view stereo reconstruction algorithms relying almost exclusively on graphics hardware. Reconstruction al...
Patrick Labatut, Renaud Keriven, Jean-Philippe Pon...
119
Voted
IPPS
2010
IEEE
14 years 10 months ago
Inter-block GPU communication via fast barrier synchronization
The graphics processing unit (GPU) has evolved from a fixedfunction processor with programmable stages to a programmable processor with many fixed-function components that deliver...
Shucai Xiao, Wu-chun Feng
109
Voted
ICCAD
2005
IEEE
134views Hardware» more  ICCAD 2005»
15 years 6 months ago
Fast thermal simulation for architecture level dynamic thermal management
As power density increases exponentially, runtime regulation of operating temperature by dynamic thermal managements becomes necessary. This paper proposes a novel approach to the...
Pu Liu, Zhenyu Qi, Hang Li, Lingling Jin, Wei Wu, ...
STOC
1994
ACM
168views Algorithms» more  STOC 1994»
15 years 4 months ago
Fast algorithms for finding randomized strategies in game trees
Interactions among agents can be conveniently described by game trees. In order to analyze a game, it is important to derive optimal (or equilibrium) strategies for the di erent p...
Daphne Koller, Nimrod Megiddo, Bernhard von Stenge...