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» Fast computation of special resultants
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134
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UAI
2000
15 years 2 months ago
Fast Planning in Stochastic Games
Stochastic games generalize Markov decision processes MDPs to a multiagent setting by allowing the state transitions to depend jointly on all player actions, and having rewards de...
Michael J. Kearns, Yishay Mansour, Satinder P. Sin...
3DOR
2009
14 years 10 months ago
SkelTre - Fast Skeletonisation for Imperfect Point Cloud Data of Botanic Trees
Terrestrial laser scanners capture 3D geometry as a point cloud. This paper reports on a new algorithm aiming at the skeletonisation of a laser scanner point cloud, representing a...
Alexander Bucksch, Roderik C. Lindenbergh, Massimo...
124
Voted
CORR
2012
Springer
272views Education» more  CORR 2012»
13 years 8 months ago
Fast and Exact Top-k Search for Random Walk with Restart
Graphs are fundamental data structures and have been employed for centuries to model real-world systems and phenomena. Random walk with restart (RWR) provides a good proximity sco...
Yasuhiro Fujiwara, Makoto Nakatsuji, Makoto Onizuk...
VISUALIZATION
2002
IEEE
15 years 5 months ago
Fast Visualization of Plane-Like Structures in Voxel Data
We present a robust, noise-resistant criterion characterizing planelike skeletons in binary voxel objects. It is based on a distance map and the geodesic distance along the object...
Steffen Prohaska, Hans-Christian Hege
109
Voted
CGI
1998
IEEE
15 years 5 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...