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PPNA
2008
137views more  PPNA 2008»
14 years 11 months ago
On peer-to-peer (P2P) content delivery
In both academia and industry, peer-to-peer (P2P) applications have attracted great attentions. P2P applications such as Napster, Gnutella, FastTrack, BitTorrent, Skype and PPLive,...
Jin Li
JSAC
2006
163views more  JSAC 2006»
14 years 11 months ago
Fast and Scalable Pattern Matching for Network Intrusion Detection Systems
High-speed packet content inspection and filtering devices rely on a fast multi-pattern matching algorithm which is used to detect predefined keywords or signatures in the packets....
Sarang Dharmapurikar, John W. Lockwood
INFOCOM
2006
IEEE
15 years 5 months ago
Super-Fast Delay Tradeoffs for Utility Optimal Fair Scheduling in Wireless Networks
— We consider the fundamental delay tradeoffs for utility optimal scheduling in a general network with time varying channels. A network controller acts on randomly arriving data ...
Michael J. Neely
ACNS
2009
Springer
113views Cryptology» more  ACNS 2009»
15 years 3 months ago
Fast Packet Classification Using Condition Factorization
Abstract. Rule-based packet classification plays a central role in network intrusion detection systems such as Snort. To enhance performance, these rules are typically compiled int...
Alok Tongaonkar, R. Sekar, Sreenaath Vasudevan
CCR
2007
168views more  CCR 2007»
14 years 11 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...