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» Fast dynamic texture detection
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ISPASS
2005
IEEE
15 years 5 months ago
Fast, Accurate Microarchitecture Simulation Using Statistical Phase Detection
Simulation-based microarchitecture research is often hindered by the slow speed of simulators. In this work, we propose a novel statistical technique to identify highly representa...
Ram Srinivasan, Jeanine Cook, Shaun Cooper
CVPR
2008
IEEE
16 years 1 months ago
Accurate and robust registration for in-hand modeling
We present fast 3D surface registration methods for inhand modeling. This allows users to scan complete objects swiftly by simply turning them around in front of the scanner. The ...
Thibaut Weise, Bastian Leibe, Luc J. Van Gool
CVPR
2001
IEEE
16 years 1 months ago
3D Head Tracking Using Motion Adaptive Texture-Mapping
We have developed a fast robust 3D head tracking system based on rendering a texture-mapped cylinder. In order to handle the variable frame-to-frame motion changes, the system use...
Lisa M. G. Brown
98
Voted
VVS
2000
IEEE
171views Visualization» more  VVS 2000»
15 years 4 months ago
Fast CSG voxelization by frame buffer pixel mapping
This paper describes a fast algorithm for the volume conversion and rendering of CSG models constructed from both geometric and volumetric primitives. Using 3D texture mapping and...
Shiaofen Fang, Duoduo Liao
97
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GRAPHICSINTERFACE
2000
15 years 1 months ago
Dynamic Plane Shifting BSP Traversal
Interactive 3D applications require fast detection of objects colliding with the environment. One popular method for fast collision detection is to offset the geometry of the envi...
Stan Melax