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» Fast head modeling for animation
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136
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CW
2006
IEEE
15 years 6 months ago
An Interactive Mixed Reality Framework for Virtual Humans
In this paper, we present a simple and robust Mixed Reality (MR) framework that allows for real-time interaction with Virtual Humans in real and virtual environments under consist...
Arjan Egges, George Papagiannakis, Nadia Magnenat-...
116
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SIGGRAPH
2010
ACM
15 years 4 months ago
A deformation transformer for real-time cloth animation
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
Wei-Wen Feng, Yizhou Yu, Byung-Uck Kim
75
Voted
WSCG
2000
93views more  WSCG 2000»
15 years 1 months ago
Real-time Animation Technique for Flexible and Thin Objects
In this paper, we propose an e cient technique for the animation of exible thin objects. Massspring model was employed to represent the exible objects. Many techniques have used t...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Do...
89
Voted
CGIM
2003
15 years 2 months ago
Real-time Facial Expressions in the Auslan Tuition System
Facial expressions are an integral part of Australian Sign Language (Auslan). This paper presents the implementation and integration of facial expression into the Auslan Tuition S...
J. C. Wong, Eun-Jung Holden, Nick Lowe, Robyn A. O...
CGIM
2003
15 years 2 months ago
Automatic Face Morphing for Transferring Facial Animation
In this paper, we introduce a novel method of automatically finding the training set of RBF networks for morphing a prototype face to represent a new face. This is done by automa...
The Duy Bui, Mannes Poel, Dirk Heylen, Anton Nijho...